Day 11: Review: Adventure Time

The review of a modern-day titan.

Day 11! So for today’s calendar pick, I wanted to finally dig into an important show review that I’ve wanted to do since it wrapped up earlier this year- and that is Adventure Time. This show was the flagship of Cartoon Network’s for the majority of the 2010’s and is both popular and influential. Let’s get into it.

The Lowdown:

Show: Adventure Time

Studio/network/years aired: Cartoon Network, 2010-2018

AniB’s thoughts: Well, it’s the end of an era. This show, perhaps the most iconic piece of Western animation in the past 10 years is finally, officially completed and admittedly, it’s a bit surreal to consider this the case. Yours truly was still in high school when the ball got rolling on this series, and now to see it over really feels like the final guard of that early 2010’s era of animation is finished as the final portion of the decade plays out.

On the topic of evaluating the show itself, Adventure Time is certainly unique. It evolved from a simple plot-of the day adventure-action show in its first season to a full-blown post-dystopian fantasy with elements of science fiction, mystery, comedy, surrealism and a whole slew of other things as the show immersed itself in a large, deep cast of characters and an expansive world, not only in Ooo itself, but beyond and across time as well. I think at a certain point it became rather difficult to just pick up the series due to the enormity it grew to, but it was also interesting to watch it grow and evolve to its natural conclusion by the end of it all, between finding a point at which it finally felt ready to stop, between the resolution of series-long plot threads and the sense that while it had once defined a network, now it was being pushed out by the wave of cartoons it had helped influence.

It would be impossible to cover all the plot threads, character arcs, overall elements and moving parts and everything else that happened in the show in one review, but it would be accurate to say the show lived up to its simple title: “Adventure Time.” Seriously, you never quite knew what to expect episode to episode, and this sort of originality, combined with ever increasing plot and character complexity as the seasons wore on kept the formula fresh- a difficult feat for any show over multiple seasons. Towards the end of its run, it suffered from the same wonky release schedule Cartoon Network shows had become by and large shoehorned into in the latter half of the decade, thanks in no small part to monopolized scheduling around a certain show, but it maintained its momentum to the end, capping it all with an excellent finale, which I’m sure fans of the show found satisfying and rich in details.

As for anyone ever curious about this series, it’s not a bad time to jump in if you want a long watch. This show is not without its flaws, meanderings, weird episodes, bad episodes and pacing issues here and there, but overall, there’s a reason it became so influential. Finally…can you believe Nickelodeon passed on the pilot of this show for the all-time terrible Fanboy and Chum Chum? I can’t either, but as they say, hindsight is 20/20 (and I’ve got an older rant of the latter on this site as well.) So grab your friends, go to some very distant lands, and see what’s in store with Jake the Dog and Finn the Human…


Animation: 2-D modern animation. This is the show that launched the “CalArts” style you might hear people complain about on the internet, or at least in animation circles, but as the cliche goes, “success breeds copycats.” And in the case of this show, the style works for what it’s doing, though some may find it far too stylized, and that is okay too. Overall, it does a good job enhancing what the story wanted to tell and in a creative way that mostly enhanced it, which is nice. There’s a wide variety of colors here, and the show even experimented with some different styles during some episodes. 4.5/5 points.

 

Characterization: We’d be here all day if I went through every last character in this show, what they do, their plot threads and how they are important. The later seasons do a lot of this, devoting entire episodes to side characters you’d never think twice about, even giving them mini-character arcs and in general, broadening the scope of this vast world they created. But as for the leads:

Finn the Human is an energetic, heroic boy who lives in a tree fort with his best friend, a magical talking dog named Jake. They go on adventures together, protect princesses, find cool treasures and have lots of fun- and while I’m simplifying this description a lot, this is essentially what they do. Finn’s story in particular is a unique sort of coming of age, as he grows a few years older during the course of the show, learns a great deal about who he is, his background, goes on many strange, death defying adventures, and in the end, is always true to being a hero.

Jake the Dog as mentioned is Finn’s best friend. He’s much more laid back and absentminded for the most part than his buddy, but has magical stretching powers which allow him to form different shapes and contort his body mass and muscles to radically different sizes and shapes, though this has limits. He’s got a variety of oddball interests and talents, such as playing the viola, and loves to make great sandwiches. He too has an interesting past which is revealed in bits and pieces during the course of the series.

The most common person Finn and Jake help out is Princess Bubblegum, the ruler of the Candy Kingdom. As her name describes, she actually is a sentient girl made of bubblegum, but full of surprises and a long history. She balances her rule with a passion and deep knowledge of science and technology, which she uses in everything from enhancing her candy citizen’s lives to defense of said domain. There’s a whole lot more I could say about her, but again…spoilers.

Finally of your “main cast” there’s Marceline, a vampire girl.  Originally a human, Marcy’s lived for over 1000 years, and has a generally easygoing, prankster nature. She loves to jam out on her axe guitar and is a talented musician. Additionally, her vampire powers make her a formidable fighter, but like all such beings, she has a fatal weakness to sunlight. After initially getting off on the wrong foot with Finn and Jake, the trio become good friends, and she also has a strong relationship revealed over time with Princess Bubblegum…

There are countless other individuals of varying importance that could be mentioned and probably should be mentioned, but the last one for this review is the Ice King. A deluded old warlock driven mad by his magical cursed crown, this frosty regent has a desperate need for attention and a want for princesses (at least early on). Sporting eclectic interests like playing the drums and writing fanfiction, the king’s role is not so much an antagonist as it is something else entirely…and his story arc is quite unbelievable.  4.5/5 points.

 

Story: Episodic and overarching plot elements intersect in this long-running series. This show’s narrative is more event and character based with several long running plot threads tying together disparate arcs, but while a complex and intricate world is created in Adventure Time, sometimes it’s difficult to keep everything straight, especially as the seasons go on. They kept it fresh though! 3.75/5 points.

 

Themes: There’s a lot packed into the gills of this show. Most of your basic sorts of themes appear (friendship, love, overcoming fears, etc.) but there’s also some deeper stuff just hiding in this show that is terrific for something airing on a kid’s network. Mostly, this is entertainment, and it can be very trippy entertainment, but there’s nuggets of some complex material especially as the seasons wear on and to the end. 3.75/5 points.

 

Don’t Insult the Viewer: This show knew its audience, and got slightly more mature along with it. Mostly smart writing, a few questionable sorts of things happen here and there, and it might have a bit of a curve to properly engage in this show now given its length. All in all, not bad intagibles. 4.5/5 points.

 

Overall: 21/25 (84%): With an entire large body of work to evaluate, Adventure Time holds up fairly well with scrutiny and is a very good show despite some flaws and the glare of fame’s spotlight on it. With its conclusion, it may make for a nice long watch, but either way, its influence cannot be denied as it pertains to animation.


Like what you see? Thoughts on Adventure Time? Leave a comment!

 

Day 4: The Codename: Kids Next Door Christmas Special

Day 4! In what seems like the blink of an eye, we’re onto the next day of this countdown already. Technically speaking, this is the newest “Random Episode Rambling” given the content of this piece, so you’ll be able to find it under the “Episode Reviews” page after today.

The Lowdown:

Show: Codename: Kids Next Door

Episode: Operation N. A. U. G. H. T. Y.

Studio/Year it debuted: Cartoon Network, 2005

AniB’s thoughts:

So, here’s a franchise I haven’t visited for a while. After two of the first three days in the countdown were spent on classics, this one’s a bit of an off-the beaten path pick, but might strike some resonance with those harboring fond memories of the early to mid 2000’s. Long-time readers may recall I wrote a KND review back in the spring of 2017, and suffice to say, it was another favorite of mine growing up. What a wildly inventive show it was! You can tell Tom Warburton and his team had a ton of fun making it, and the product shows, with increasingly high stakes, an expansive cast of characters and ever-more ludicrous inventions made from household items and junk (the “2×4 technology” the KND swear by).

Like most successful Cartoon Network franchises, there was in fact a Christmas special that was aired roughly in the middle of the show’s lifespan- and like anything else with this show, it was zany and action-packed. As with a good many KND episodes, there’s a plot by Sector V’s archenemies- The Delightful Children from Down the Land- in which disguised as the good guys, they perform a sting on the North Pole in order to frame our heroes and set a diabolical gift-hoarding scheme in order. And this special has it all- over-the top action, a hilariously high tech and over the top interpretation of how Santa’s workshop operates, elves that have some serious martial arts skills(in particular, Wintergreen, a parody of Wolverine), and of course, something akin to “storming the castle” by our main heroes of Sector V.

So critically, what do I think of Operation NAUGHTY? It plays out mostly as a normal episode with the Christmas theming, and stays true to the show’s style, building a Kids Next Door episode with a Christmas wrapper, as opposed to a Christmas story that has the KND in it. And I think it works, although you’ll be sadly disappointed if you wanted more traditional fare. Santa Claus puts in an appearance as well, but most of the episode’s heavy lifting is done by the usual suspects from the show and the big man’s own special elves. Overall, it’s one of the Cartoon Network holiday-themed episodes I recalled enjoying the most back when I was a kid, and even now it retains that same wackiness and adventure I knew the series for.

Therefore, this special is likely to be remembered fondly by KND fans and those who watched plenty of Cartoon Network during this era, though it really best described is an extended KND episode in addition to the Christmas theme. Working alongside the nefarious plot of the Delightful Children, the subplot of the entire episode juxtaposes Numbah 3’s generosity towards her teammates against the oblivious Numbah 4’s ham-handed approach to the spirit of giving. This character side story runs up against the main plot when Santa’s “Reindeer System”- a highly automated process of doling out the world’s presents from a top-secret inner sanctum- is hijacked by the Delightful Children, only to turn them into Grinch-esque monsters from their greed. In the end, Numbah 3 attempts to take this system over, which after a similar power rush overwhelms her, only Santa’s guidance to Numbah 4 about giving her a gift pays off.

Is it silly, zany and convoluted? For sure. That said, it’s a fun bit of nostalgia from that time period and a solid special that stays true to the spirit of both the holiday and the Kids Next Door-style of storytelling, and rather than hearing it from me, check it out:

Don’t forget, this season’s all about giving to others. And through it all, that might be the biggest takeaway from here. See what’s in store tomorrow! And check out below previous days if you haven’t already!


Like what you see? Big fan of this special or Codename: Kids Next Door? Leave a comment!

Day 1: Rudolph the Red-Nosed Reindeer

Day 2: Wreck-It Ralph

Day 3: Frosty the Snowman

Review: Ed, Edd, n Eddy

One of the longest-running Cartoon Cartoons embodied the precociousness of youth.

The Lowdown:

Show: Ed, Ed n Eddy

Network/years aired: Cartoon Network, 1999-2009

The Lowdown: Memorial Day has passed, and June has arrived- meaning summer’s unofficially arrived for many people. To that end, perhaps no show embodied the idea of creative childhood summers better than Danny Antonucci’s Ed, Edd n Eddy, one of the first Cartoon Cartoons, and also the longest running one, sticking around in production for a full decade. In many ways, the show marked the beginning of one era and the end of another, serving as a pillar for Cartoon Network in its so-called “golden era” that occurred in almost exactly the same time frame the show existed.

To be sure, Ed, Edd n Eddy is quite different from other later cartoons that take place mostly or completely in the season. It’s not a Gravity Falls with a deep mystery element and overarching story, nor does it try to be, and while a show like Phineas and Ferb focuses on inventiveness and references, it’s almost certainly a successor in some ways to the Eds. The show, quite simply, is classic slice of life scenarios chock to the brim with slapstick, clearly defined personalities, and quite a bit of humor that really clicks once you’re over the age of 18. More specifically, the Eds are your neighborhood outcasts always looking to try a score a quick buck and social “cred” en route to jawbreakers- the hard candies are bloated to massive proportions in the show- and for the most part, fail miserably, often to some combination of disaster, abject humiliation, injury, or bad luck. Most remarkably despite all that, the Eds keep plugging away, one day (or episode) at a time.

For many kids growing up in the early-mid 2000’s, the Eds were probably a constant in your cartoon repertoire. There was some personal involvement in watching Antonucci’s fictional Cul-de-Sac as the Eds navigated life and attempted scams. For an episodic cartoon, there was an unusual attachment to the characters the more one watched- and certainly, most people had their favorites- Double D certainly stood out as the brains of the trio; there was the fear of the Kankers busting out of nowhere in any given episode, and quite a few people probably also wished Ed didn’t have the brattiest sister on Earth in Sarah. The show may have resonated strongly among the demographic precisely because it was an exaggerated version of many a peer group- and the creativity of childhood unbridled in a show with reckless abandon, and so it can be said Ed, Edd n Eddy beyond any other descriptor, is fun.

While the show primarily is set in summer, the 5th season took it in a different direction, bringing the Eds and their peers to school and into fall and winter- a fact sometimes lost in the classic episodes of the first four seasons. However, the best part was that Ed, Edd, n Eddy went out with a bang and at precisely the right moment to avoid seasonal rot in 2009’s Ed, Edd, n Eddy’s Big Picture Show– a movie that largely brought the Eds back to their roots while giving the series a fitting wrap-up. I wouldn’t quite call the series a classic, but it was very influential, and has quite a few individual episodes that are conceptually brilliant (and very funny). It’s a bit of a nostalgia trip to go back and watch the show now, but its trademark style still shines through.


Animation Quality: An old-school 2-D cel shading, which was uncommon at the point the show debuted and virtually unheard of in 2009. Danny Antonucci specifically wanted this style of animation in order to evoke a certain style and feel- and to that end, it successfully captures the old-time feeling of cartoons past, even if it isn’t perfect…but plenty good enough to bring the world of the Cul-de-Sac to life. 4/5 points.

 
Characterization: Episodic show, focused mainly on the three titular characters, all of whom fit a certain type of individual. Of the titular characters, Ed’s the nice, if not completely dumb, grunt; Edd, better known as “Double D” is the smart, nerdy one, and Eddy’s a straight con man.

Ed, while a simple and foolish kid mostly, is very kind, ridiculously strong and loves life. He’s got no sense of personal hygiene, loves monster movies, chickens and buttered toast, and most of all, hanging out with his best pals. Spouting usually nonsensical phrases and laughter, Ed every once in a while has a moment of enlightenment; it’s always entertaining when that happens.

Edd, better known as “Double D,” is the brains of the trio. Diametrically opposed to Ed in terms of cleanliness and knowledge, Edd’s a neat freak and the inventor behind the construction of the trio’s scams. He’s physically weak, but makes up for it in social adeptness, manners, and a kind disposition to please everyone…which comes back to bite him often in this show. He also wears a black sock cap; a running gag is no one has seen what’s under the cap save for the other Eds (and so it’s left to speculation.)

Eddy is the self-proclaimed leader of the Eds and the driver of the scams the trio perform through the show. He’s short in stature, but his greed for money and jawbreakers often dominate his personality. (SPOILERS: In reality, Eddy harbors an inferiority complex. He’s stuck in the shadow of his big brother and desperately wants to be liked by everyone…but is instead the object of derision from the other kids for much of the show.) Despite his flaws, Eddy is fond of his friends, and the Eds are an inseparable trio, despite their wildly different personalities and goals.

The rest of the cast of characters are entertaining enough, though as an episodic show  get varying amounts development for as long as the show aired. This consists of the other Cul-de-Sac kids that appear in every episode, and the Kankers, who are deliciously fun, if not ridiculously over the top, as the villains of the show.  3.5/5 points.

 
Story quality: Episodic, with some canon here and there, mainly pertaining to the Eds’ themselves, such as Double D’s hat and Eddy’s brother. Each episode is usually well paced and takes a page out of the slapstick book of humor, albeit more unsettling than the classics and not anywhere close to “adult fare.” Most episodes usually follow a formula, and so it’s good, not great. Entertaining is the best descriptor. 3.25/5 points.

 
Themes: This show is virtually void of most deeply engrossing themes…except it explores certain aspects of childhood and growing up quite well. There’s a shared brotherhood in the struggle for acceptance between the Eds, and perhaps a bit of a running meta-commentary on life. (Man, I’m not sure who’d want to live in that neighborhood.) There’s nothing super-objectionable though. 2.75/5 points.

 
Don’t insult the viewer: Ed, Edd, n Eddy is pretty funny, though it can be crude at points, and certain scenes can be unsettling…but that’s probably what Danny Antonucci was going for. The soundtrack also matches the fast-paced mayhem of the show well, and certain motifs are given to characters if you listen closely. 4.25/5 points.

 

 

Total Score: 17.75/25 (71%). Ed, Ed n Eddy was certainly an quantified success by ratings and seasons, but it is at its heart, an above-average cartoon with some notable flaws. Overrated slightly? Most definitely. Downright terrible? Not at all. “Above-average” seems to be a fair descriptor, and careful analysis seems to agree, as it does some things very well and preserves the sense of fun it always had some number of years later.


Like what you see? Was Ed, Edd n Eddy a favorite of yours? Leave a comment!

Review: Samurai Jack

After a 13 year hiatus, the story of a samurai lost in the distant future comes to a stunning conclusion.

The Lowdown:

Show: Samurai Jack

Network/years aired: Cartoon Network, 2001-2004 (initial run), 2017 (season 5)

AniB’s thoughts: I had originally planned to write a encompassing Jack review as early as late 2015, nearly 2 years before I started this blog (at the time of this writing), but with the announcement and subsequent return of the Cartoon Network- turned Adult Swim classic, I put it on hold. Mind you, it was going to be a favorable look back on the original 4 seasons in which Jack faces “the Shogun of Sorrow,” Aku, and is flung into the far future, where the events of the show unfold, just like it is now, but with a great deal of fresh thoughts and material in the wake of 10 frentic, beautifully animated, well-written episodes that finally put to rest the very last of the Cartoon Cartoon series. (Previously, this distinction was held by Ed, Edd, n’ Eddy, which concluded with Ed, Edd, n’ Eddy’s Big Picture Show, the finale movie, but with Jack’s revival, it claimed the belt- in all likelihood for good.)

(SPOILERS AHEAD. SKIP TO THE GRADED SECTION IF YOU WISH TO AVOID.)

The finale of this show, for better or worse, will be talked about for a long time, and while my initial reaction was that the show could have used 20 more minutes, it was satisfying on the whole, bittersweet and fitting in the end. Jack made it back to the past, Aku was finally defeated, and as for Ashi…we’ll get to that in a second. The episode was crammed with cameos, callbacks, and perhaps the greatest troll job Aku’s ever pulled in playing the original Samurai Jack intro to the world in announcing he’d captured the samurai. We also got at least one last meeting between the Scotsman and Jack, and that was wonderful- but another question worth wondering, “was it all a dream?” Because as Jack looks out up the beautiful valley at the end, it might as well have been- for nobody in the past truly knew the suffering, pain and struggle it took for Jack to save them all and change the course of history.

As for Ashi, she was Season 5’s most notable addition. She had an entire character arc crammed into the course of 10 episodes, and despite the horde of Jack’s past allies, Ashi stands out and does so well.  Slowly, she becomes Jack’s romantic interest in a total 180 from her intial role- an assassin of the “Daughters of Aku,” a cult that worshiped Jack’s mortal enemy. As it turns out, her “Daughter of Aku” title was no mere nickname, but literal- as in quite the twist, she was quite literally Aku’s daughter…which made for a very interesting endgame. Being part-Aku, it was she who was able to create the portal to the past…but in the process of “undoing the future that is Aku,” she undid herself from existence. (It was quickly pointed out the similarities of Ashi’s end to Nia from Gurren Lagann, and so Jack is our Simon here- he saved the world, but couldn’t quite save the one he loved, and that enough qualifies the bittersweet ending as exactly that.

Not to be forgotten in any analysis of Samurai Jack are the four seasons that defined the show from its original run (and what would have comprised a complete review prior to the revival season.) As the show was in Cartoon Network hands at the time, it was designed to be far more episodic with some recurring elements and characters, and it was during this period in which several staples of the series were established, as well as the bulk of the show, from the mask-free animation style that remains striking (and slightly updated, though still the same 13 years later) to many memorable characters, most notably the Scotsman, a trash-talking firebrand of a man with a machine gun for a peg leg and Jack’s equal in combat.

The original seasons also served the purpose of building the world in which Genndy Tartakovsky was able to build a convincing dystopian future- one that had plenty of Aku’s evil influence, but also parts yet not ravaged by the evil overlord. In saying that, the idea of “hope”- or lack thereof, as the 5th season appeared and Jack came to fight his inner demons- is pivotal to the thematic aspect of Samurai Jack, and without it, it couldn’t possibly be the show that it is, nor would we have received the ending we got.

On one other specific note for season 5, Scaramouche, the self-proclaimed “Aku’s #1 assassin, babe!” became a fan favorite, starring as the main episode villain in the first new episode after 13 years (XCII), and after his defeat against Jack, went on a quest to inform Aku of the samurai’s missing sword. (Unfortunately for him, his info was outdated in short order).  Noted for his scatman inspiration and fast-talking mouth, he was a likable villain worth mentioning, considering his dark humor and attitude brought some levity and action together into the grimmer interpretation of Samurai Jack. And as his catchphrase goes, “That’s all, babe.”


Animation Quality: A unique 2-D animation, mask free (so no outlines). Season 5 featured a refreshed, upgraded version of the original style, which took the show to another level aesthetically. Samurai Jack is a dazzling array of environments, characters, and circumstances. It features fluid action sequences, and most importantly, is able to successfully convey the story with its settings and animation. They did a marvelous job- both during the original run, and through the final season.  4.75/5 points.
Characterization: Jack himself is a wonderfully simple but complex protagonist, who is continually developed as a character in every episode during the original seasons as the stoic samurai. In the 5th season, he is forced to confront despair and fading hope head on, and so the darkness he fights is not only Aku’s, but that of his own heart. Unparalleled in combat and trained to the peak of human perfection, his goal is to return to his home in the past and defeat Aku.

 

Aku, the self proclaimed “shape-shifting master of darkness,” is masterfully voiced by the late Mako, who brought the character to life in the first 4 seasons, and is carried on by Greg Baldwin in the final chapter. Unspeakably evil, but also outlandish and humorous, Aku is the incarnation of “chaotic evil” in a character and seeks to only bring darkness and despair to all. Interestingly enough, Aku has somewhat of a human side in his remarks and jokes, but it’s limited to that- he’s unafraid to smite anyone who annoys him or he deems a threat. The mortal enemy of Samurai Jack and his father, the Emperor, he vows to destroy the samurai to break all hope and cement an eternal reign.

 

(I already commented on Ashi from season 5 in the spoiler section.)

 

The rest of the show features a quirky, interesting group of characters, with the occasionally recurring one (the Scotsman comes to mind). As the show is primarily focused on Jack’s development, it does this very well, often letting the animation action convey Jack’s personality with an economy of spoken words.  The writers also are successful at making side characters episodically interesting. 4.5/5 points.
Story quality: Beautifully scripted, epically varied in its narration, and ever focused on Jack’s character development and the situations he’s put in, it’s perfect in the first 4 seasons. With the shift in tone and format the 5th season brought, a tightly scripted narrative arc told hold over 10 episodes and while the pacing feels arguably rushed to an extent at the end, the ending is still mostly fitting and remarkable.  4.5/5 points.
Themes: A classic story of good and evil, but done with the sort of complexity developed through Jack (and Aku) that really grabs one’s attention. There’s a focus on the test of one’s limits, and the belief in overcoming the odds for a good end. Everything the show explores, it tends to do well at thematically. “Hope” especially is focused on as a theme…and the struggle to keep that flame alive really becomes prevalent as time goes on in the narrative.  4.5/5 points.
Don’t insult the viewer: A gorgeous show, Samurai Jack is a stellar achievement in animation and writing. It was wonderful to see it come back and receive a proper conclusion after many years, and it was well-worth the long wait. 5/5 points.
Total Score: 23.25/25 (93%). Genndy Tarkovsky’s masterpiece, Samurai Jack is a triumph of Western animation and perhaps the finest of the old Cartoon Cartoons lineup on Cartoon Network. Masterfully inspired by many different animated styles and themes before it, the story of a lone samurai in his quest to defeat the ultimate evil continued to age gracefully up into its revival season, and then finished the tale with a satisfying conclusion.


Like what you see? Still in awe over the Samurai Jack finale? Leave a comment!

“If it ain’t broke, don’t fix it”- a discussion about reboots done badly

They might look the same, but poke under the hood and you’ll find something rotten.

In some recent posts, I’ve touched on the idea of shows that haven’t aged well, but there’s also another type of show that needs to be put out to pasture, and that’s the badly done cash-grab type of reboot. In my breakdown of Disney X.D. for this decade so far,I talked about the upcoming DuckTales reboot that frankly, looks very promising. That’s one example of a re-imagining trying to do it right. Another is Hunter x Hunter, perhaps the best anime example around; it had a 1999 adaptation from Nippon Animation, which was very good, but the 2011 version is better in about every conceivable way and might just be the best anime of this decade, along with Steins;Gate. (Here’s the review.)

As you can see, I do have an admiration for well done shows that fall under the definition of “reboot,” but my ire was recently drawn towards not so illustrious examples, chiefly the Powerpuff Girls ’16, which despite recapturing much of the  original series’ visual style, lacks any of the humor, charm, originality…and to boot, has a very politically driven agenda which in my book, is a cardinal sin in animation unless your show is specifically designed for political commentary (and yes, I’m talking about South Park.) If it wasn’t any clearer about the shallow motivations for bringing back a beloved IP and shoving it into the ground, there was a conscious decision not to bring back the original voice acting cast, a decision that left VA talent giant Tara Strong rather sad, and despite reports, the original creator Craig McCracken never “gave his blessing” for Cartoon Network to go ahead with it, citing that he had “understood the business reality that I had no power to stop it from being made.” McCracken’s statement actually lends credence to the thought that except in certain circumstances, any rehashing of a story years later is usually best handled by the creator who had the vision to create the show, the characters, and the world as they saw fit….or letting them truly find someone who understands what they were trying to do. As another example, I personally would be very unhappy if I wind up writing for years about animation, and one day, maybe I can’t do it anymore and a potential successor doesn’t respect the vision and goals of what was laid out initially. That would be very sad. Reboots, like anything else are a re-interpretation of a story created by someone else most of the time, and while The Powerpuff Girls is an example that’s badly done, it’s evident that if a show gets a person or a team of people who fundamentally understand that specific universe inside and out, instead of creating a hollowed out version of a beloved flick, they can take a universe to a whole new level.

It’s not that I want to keep pointing the finger at Cartoon Network, but another example of a re-imagined show gone wrong is Teen Titans Go! The show is not meant to be the in depth effort that the original beloved Teen Titans was, but it fails miserably at its stated purpose with brain-dead humor, tasteless satires of the Titans themselves, making them shallow parody characters at best to their original inspirations, and not helping its cause is the network’s continued insistence to air the show at an alarmingly high rate despite most viewers unanimously loathing  it. The reason the show continues to air- and be renewed has nothing to do with the quality, which is a shame. It has everything to do with the merchandising and toy empire that exists- which makes loads of money.

I’ve always believed that networks could have quality shows and still make tons of cash, because people love investing themselves in gripping narratives, enthralling worlds, and compelling characters. It’s also my belief that just because a show has a specific target audience, it is a great thing if it find new niches and has an unexpected group of viewers. Bad reboots and re-imaginings, therefore really upset that beautiful idea. It emphasizes a sellout to the almighty dollar over the actual audience that gives the money and the views, forgetting to understand what made a show popular and beloved in the first place, and kills off the potential of new watchers because the shows in question have earned bad reputations, and rightfully so. This isn’t to say I think The Powerpuff Girls and Teen Titans IP’s are bad- they are still phenomenal properties, but their current incarnations are more disrespectful than anything else- to the fans, to the writers forced to go through with contrived plots, and to the universes and characters themselves- who imagined offing Ms. Bellum as “offensive” in the PPG back in the day, or that the Titans would have an episode devoted to waffles of all things, complete with a hyper-annoying song? Animation is an absolutely wonderful medium to tell stories in, but I’m sad when cringe-worthy pieces exist solely for turning a profit, which is entirely different from bad shows that were greenlit and simply flopped.

I’ll end by saying that I do like reboots or different takes on a franchise when they are done well. As I mentioned already, DuckTales 2017 looks amazing, and Hunter x Hunter is perhaps the best example anywhere of a marked improvement, further preserving the vision of the creator. It’s also my belief that there is no need for a retelling of a tale if the original product was already a memorable, well loved piece on its own, but it’s also true from movies to shows, people in entertainment can’t resist going back to the well, so to speak, in order to revisit successful ideas. If they really feel the need to do so, I’m always hopefully that the retelling brings a new dimension and exciting aspects to a franchise. Animation is no different in this regard. As a note to studios… please stop expecting to cash in on old classics without any effort, and understand that if you make a great product instead, the people will come.


Like what you see? Have any reboots in animation or movies you like or dislike? Leave a comment!

Review: Ben 10

It started when an alien device did what it did…(and spawned a franchise!)

EDITOR’S NOTE: This review encapsulates the original series that aired from 2005-2008. This is NOT about any of the successor shows spawned in the franchise, or the reboot of the same name that started in 2016. We’re going old school!…if you can call a show that’s the same age as Avatar: The Last Airbender that.

The Lowdown:

Show: Ben 10

Network/years aired: Cartoon Network/ 2005-2008

AniB’s thoughts: Long before Ben 10 became a ubiquitous household name type of franchise, this was the show spawned by Cartoon Network and Man of Action (the same people behind Teen Titans) that started it all. Yet another take on the classic “summer vacation” trope, the show follow the titular Ben Tennyson, his cousin Gwen and their grandpa Max on an RV road trip that ultimately delves straight into the realm of science fiction. I’ll be the first to admit that this show captured my imagination as a kid, between the alien transformations of Ben, the increasingly strange locales the show featured…and this super catchy theme song:

(It goes to about 1:05; this video also has slight variants.)

What’s notable is that the show almost beyond a doubt has the highest animation production values of any of the Ben 10 iterations. The Teen Titans inspiration is clearly there in terms of style, and while it’s clearly a Western show not veering into the realm of Japanese anime, the detail as well as the story arc progression certainly resemble it. The show came in the later years of “classic Cartoon Network,” a golden period that in these years had the really amazing “CN City” bumper campaign (seriously, check them out if you’ve never seen them) and was able to stand out thanks to a fairly unique premise, the quality of the animation, and the fact that it carved its own unique niche at a moment in time when Cartoon Network was loaded with good to great shows (and obviously some bad ones, but that’s true of any network over the years.)

Another distinct factor about Ben 10 was that Ben in fact, had access to only 10 aliens for much of the show. Whether it was the design team, the marketing team, or the writers, the franchise became known for pumping out a new set of transformations for Ben to take in each iteration of the universe, but as our lovely intro above makes clear, those original 10 were the stars and remained fairly static save one major change until later in the show’s run. What was established here however (and was smart, as well as logical from a writer’s point of view), was that each alien had a distinct personality and different strengths, which mixed with Ben’s own 10-year old attitudes and ways of doing things, and due to his inexperience, the Omnitrix (the watch-like device that allowed him to transform) sometimes would lock him into a different transformation that he did not want to use…and all his changes had a time limit, with a subsequent cool-down time. The last part was more a narrative failsafe to make certain problems have a more compelling way to be solved, and one episode actually teases this when Ben find a master code to get rid of the time limit, only to have to reset the watch by the end.

At its heart, Ben 10 is a unique show that does some unexpectedly original twists on ideas normally seen in comics. There’s a secret organization (and secrets in general), otherworldly villains, unexpected twists, and of course, the hero origin story. To a 10 year old boy watching, it really did excite me…and it’s still a solid show today, if drowned out by the successful spinoffs that succeeded it. You might just want to find out “what an alien device did what it did” and go on a summer vacation that once again, breaks the trope into new territory.


Animation Quality: Traditional 2-D animation, with computer shading, some rich detail and colors and some really creative design work. Ben 10 looked fantastic in the various locales and places it spanned; the characters themselves are aesthetically pleasing and it leads to a fine effect overall. 4.5/5 points.

 

 

Characterization: Being the original series, Ben is a bit of a jokester, looking for adventure (and occasionally trouble) and is in all respects, a fairly typical 10 year old personality wise. He’s got a good heart though, and a strong sense of justice. While he loves his newfound alien powers, he’s rather impulsive and can become arrogant from time to time, a trait that often gets him in trouble.

Gwen, Ben’s cousin, has a love-hate relationship with him, but it is developed through the series to show despite acrimonious appearances, they do really care for each other. Unbeknownst to her for most of the series, Gwen also possess certain “special abilities…” though I won’t say what they are!

Grandpa Max is an amicable old man with a deep, mysterious past that compromises quite a bit of the story. Highly fond of his niece and nephew, he’s determined to have a great summer with them in his beat-up old RV, but what that entails exactly is even more than he bargained for… (Fun fact: His voice actor, Paul Eiding, is also the Colonel in the Metal Gear Solid series of video games!)

Finally, Ben’s rogue gallery is pretty good, especially his archenemy from season 1, Vilgax, and Kevin Levin (who in the franchise, actually has a much bigger role, but serves as an enemy in this series.) 3.75/5 points.

Story quality: There’s a clear story and canon, but the episodes can stand alone as well as episodic events. To that end, they usually are quite humorous, action packed affairs. The backstory is decently solid, if not convoluted, but it’s all very pleasing when it comes together. 4/5 points.

 

 

Themes: There’s notions of family, sticking together and the like, plus heroic ideas of justice, but there’s also a fairly dark sci-fi element to the whole show. It’s gripping enough, but perhaps not next level compelling in terms of themes. 3.5/5 points.

 

 

Don’t insult the viewer: Ben 10 isn’t always the easiest thing to digest from time to time due to the sometime jarring shifts in location and objectives, but stays fairly clean and inoffensive. The theme song is addictively catchy as can be, and the overall product avoids talking down to its audience.  4.5/5 points.

 

 

Total Score: 20.25/25 (81%). Ben 10 was, and still is a highly successful endeavor that spawned an entire franchise with this extremely solid first entry. Packed with action, written with some memorable characters, and featuring a diverse cast of alien creatures, this sci-fi ‘toon stayed strong.


Like what you see? Are you a fan of the Ben 10 franchise? Leave a comment!

The Return of Samurai Jack

After 13 years, the samurai wielding a magical sword is back.

He’s backSamurai Jack. Wa-cha!

13 years since Cartoon Network aired what everyone believed was the end of Samurai Jack, a 5th and final season of the beloved series will finally start airing on Saturday night (3/9/17, for posterity’s sake.) Much has been made of this triumphant return by plenty of people across the internet, and the trailers and teasers dropped by Adult Swim (where the series has shifted to for this relaunch) suggest not only the potential for a very fulfilling conclusion, but a far gritter, darker Jack than we’re used to. For once, darker might actually be better. Let me explain…

The original seasons of Samurai Jack were lauded for a variety of reasons, including its unique animation style, narrative and pacing, and that by Cartoon Network standards (even now), it was a rather dark show. However, the network still had certain restraints that handcuffed the show in certain ways: blood could not be visibly shed, language was toned down a bit, and so on. With the new season comes new ideas, and with the shift to Adult Swim, there’s new rules. Chiefly, a 50 year time skip has happened, and narratively speaking, I’d be miffed if this wasn’t the case. Considering the real-world wait for this final season was in fact over a decade, it seems like a nod to the fans of the original production that Jack has grown with us in age- but what exactly went down in the dystopia that is Aku’s world creates a whole new set of questions and intriguing possibilities. As a result, the conscious shift to an older audience really has the potential to unleash the old samurai in ways we’ve never seen before.

For the record, this isn’t just speculation. The sneak peak already showed off some of what we can expect, including the return of the beetle drones as a callback to Jack’s first major battle in the future all those years ago:

While the video alone draws most of the conclusions you’ll need to see, it’s evident that the traditional samurai, immaculately robed in white, has embraced a fusion of his past and present realities. (How he arrived there will probably be far more telling.) It’s nearly unfathomable to imagine Jack on a motorcycle back in the day, when he traveled everywhere on foot, or using modern high-tech weaponry. I suspect he took a page from his old pal the Scotsman on fusion of old and new combat styles…and who coincidentally will be showing up at some point.

There’s plenty more that can be said about Samurai Jack coming back into the lives of many with its first new episode in such a long time, but it also could serve to introduce Jack to a whole new generation that never really knew the original series. Such an idea is very exciting as a way of extolling the potential and unique medium animation offers to tell a story. As for me, I anxiously I await Greg Baldwin’s voice work as Aku, “the shapeshifting master of darkness,” as Mako’s work was iconic. Inevitably he and “the foolish samurai” will have their fated final showdown. Whether that is in the past where Jack is from, or the future where he has had most of his shared history with Aku, remains to be seen…

No matter what you think, the return of Samurai Jack is one of the decade’s more surprising stories in animation; an unexpected twist to a series long thought to be finished, and an ode to quality shows that attracted solid fanbases of many different kinds of people. It’s a ride I’m ready to take…gotta get back, back to the past, Samurai Jack! Wa-cha!


Like what you see? Eager to see Samurai Jack in action once more? Leave a comment!

Preliminary Review: Young Justice

A surprising turn of events resulted in season 3.

EDITOR’S NOTE: If you took the time to read the stickied post on the blog’s front page (https://anibproductions.wordpress.com/2017/01/27/creating-the-magic-how-i-do-reviews/), there’s a mention at the bottom about what a preliminary review is. Essentially, these are seasonal reviews for shows still not yet completed (so I’m grading the total body of work up to that point in time); I can do multiple preliminary reviews for shows if they have several seasons, and grades, as well as perceptions, change accordingly. In the case of this show, Young Justice, I thought for a number of years that anything I’d write formally on the show would constitute an air of finality, because the show was infamously canned by Cartoon Network in 2013 for some very dumb reasons (which I touched on in the Cartoon Network decisions piece and will do so again here), but after a strong crowd-sourced and fan-fueled push since then, Netflix swooped in to save the series, and so a 3rd season, which probably will wrap up this enigmatically fun, albeit serious take on DC’s younger heroes, is now in production. And so, there is no better show to introduce the preliminary review; one that will no longer be doomed to steep in unrealized regrets and unfinished plot holes.

The Lowdown:

Show: Young Justice

Networks/ years aired: Cartoon Network (Netflix), 2011-2013; 2017-

AniB’s take: An enormous mistake was rectified with the announcement of this show’s 3rd season, which will air on Netflix, and while this in a vacuum might not mean much, it is in fact a massive victory for quality animation. Young Justice initially was a tragic story; an extremely well-made show with a compelling story and a fresh, true-to-the DC original character development, it was promptly shuttered after its second season (also titled as Young Justice: Invasion), a baffling reversal for a show that had gained quite the following and generated good ratings. The answer for this unfortunate turn of events was later said to be linked to toy sales and network executives’ unwavering penchant for the coveted 7-13 year old boy demographic- the holy grail of target audiences for a kid’s network. Young Justice had in fact attracted too much diversity in its large following- quite the irony- and from my perspective at least, this was a baffling reason to let a quality show go. If you get a different audience than you initially expected, but it’s big, and the show is good, run with it. A good business should be flexible, always looking for an opportunity to grow, and in this case, Cartoon Network was inflexible. There was also another reason Young Justice might have gotten the axe…because the network was planning to release a “light comedy version of Teen Titans.” That’s another review…

As for the show itself, the first two seasons went from “remarkably promising” to “totally compelling.” Young Justice made an entire side of the DC universe accessible to viewers not steeped in the comics’ ethos, and made sure to establish plenty of individuals that tend to be niche in the comics (think Black Canary, or Aqualad, one of the leads, as an example), while emphasizing certain well known faces and downplaying others (Lex Luthor? He’s definitely a player. As for the Joker, he barely registers.) It managed to balance a large cast while not overshadowing its leads with the most well-known of characters, such as Batman, and the result is a cohesive universe that never feels hijacked into something it’s not. There’s complex relationship-building, including some romance that doesn’t feel forced, and it’s actually a very fun dynamic to watch adolescents growing into young adults navigate typical social anxieties related to their age with more typical superhero duties and problems.

It’s a great story that a beloved show got a chance to make a return that was rather justified. The cliffhanger at the end of season 2 now will find a resolution, and there is no doubt in my mind the show will pick up right where it left off, with innovative storytelling, worldbuilding, and a continuation of the outstanding character arcs that have become a hallmark of the show. I’ll be the first to note a letdown, but I doubt it will happen. If you haven’t watched the show, now is a great time to do so; that way, you can be caught up when Season 3 finally releases.


Animation Quality: Traditional 2-D animation, digitally animated. Like most DC shows, Young Justice has impressive animation in a variety of very different locations. The character designs are very pleasing, and the backgrounds are stunning. Notably, the action sequences, which there are quite a lot of, are all extremely fluid and very enjoyable. Masterful work. 5/5 points.
Characterization: The show balances a relatively large cast over time; for our purposes, the main cast through the two season are Robin/Nightwing, Kid Flash, Superboy, Miss Martian, Aqualad, and Artemis, all of whom form the initial Young Justice squad in the show.

Dick Grayson, true to his comic book origins, starts as Robin in season 1, and after a timeskip, is Nightwing. Well equipped (in more ways than one), a martial arts master and detective, as one might expect of Batman’s one-time protege, he’s the de facto fill-in leader for the squad (as an early storyline actually designates Aqualad as the team’s leader.) He’s also got great acrobatic skills, virtue of his origins as a Flying Grayson, a backstory preserved in this show. As for the “Robin” moniker and identity, it’s passed onto Tim Drake in the second season, who is mentored by Grayson.

Wally West is Kid Flash. He’s best friends with Grayson, is a fast talker and is looking for a girlfriend at first (initially Miss Martian), but (spoilers!) eventually falls for Artemis. He’s always looking to help people in need and loves collecting souvenirs from missions. In the second season, he takes a “retirement” from the team, though that doesn’t prove to be completely binding…

Aqualad, known also by his Atlantian name, Kaldur’ahm (pronounced “Kal-durr-ahn”), is the former right hand of Aquaman and the son of supervillain Black Manta. Wise and calm most of the time, he’s a skilled warrior and the leader of the Young Justice team; in season 2, he’s revealed to also be highly skilled at covert operations.

Superboy, or Conner Kent, starts off as a genetic experiment of the Genomorphs (a group of alien scientists, to keep it simple) and is a physical hybrid of Superman and Lex Luthor. Somewhat anti-social and veiled about his feelings, he grows a great deal as a person while learning better ways to use his powers and immense strength through the first two seasons. He also becomes romantically involved with Miss Martian for a time (which becomes some complicated buisness indeed…)

Miss Martian in fact is a white Martian who is brought to Earth by the Martian Manhunter. Her telepathic and mental powers are formidable; the Manhunter even said they could surpass his own. As a shapeshifter, she models her appearance and personality to a large extent after an old TV sitcom “Hello Megan!” and actually has a bio-ship that transports the team to missions.

Finally Artemis (her name is the same as her actual identity) is the late addition to the team. A skilled archer who works with Green Arrow after the disappearance of his ex-protege Speedy, she’s actual in fact (spoiler!) the younger sister of villainess Cheshire and daughter of Sportsmaster. Initially quite at odds with Wally West, she falls for him, and in the second season, takes on a covert mission and identity as “Tigress,” (which actually shifts to be her main hero outfit.)

The other young heroes could probably be defined more as “significant supporting characters.” An excellent move the show does is push the main DC heroes (i.e. Batman, Superman) into the background, so while they’re there, they neither usurp the focus from the Young Justice heroes, or act as deus ex machinas. Finally, despite the two seasons being immensely enjoyable in terms of character development, the show’s characters were not fully realized, as it was clear a 3rd season would have resolved some issues still. This was unfortunate. 4.5/5 points.
Story quality: Seasons 1 and 2 could be considered two distinct arcs within a larger overarching story. Ultimately, what starts as a simple request from three sidekicks to be more than just sidekick turns into an elite covert ops team who gets entangled in the master plan of a mysterious entity only known as “The Light” and their operatives. Season 1 deals more explicitly with this; Season 2 has The Light in the backdrop as the Reach become the main antagonist for the the arc. Season 3 is likely going to resolve everything, and what we received so far has been engaging and very satisfying. 4.5/5 points.

 
Themes: The show deals with a broad spectrum of issues with relationships, friends and family, and even romance on a fairly mature level. It also deals with blurring certain lines between good and evil, and a complex view into a variety of different perspectives. It’s also a superhero show which never got to finish what it started. 4/5 points.

 
Don’t insult the viewer: High flying, action packed, and full of emotion, the only insulting thing initially had been the show getting canceled as it continued to build up its plot. However, now there is nothing holding this grade back. 5/5 points.

 

Total Score: 23.25/25 (93%). Young Justice is a gem of a show, focusing on a number of lesser-known DC heroes, mixing in intelligent storytelling with a compelling backdrop, and some outstanding action sequences. It speaks to the quality of the show when it was able to garner a high grade in spite of its layoff and current incompletion; the 3rd season is much anticipated not only for fan excitement, but to really cap this review off. I’d suggest checking it out if you haven’t already.


Like what you see? Know lots about the DC universe? Leave a comment!

Review: Codename: Kids Next Door

A quirky cartoon from the mid 2000’s is a fun meta-commentary on childhood.

The Lowdown:

Show: Codename: Kids Next Door

Network/Years aired: Cartoon Network, 2002-2008

AniB’s thoughts: You might have seen this review coming from a mile away if you read the Valentine’s Day special, but it’s exciting nonetheless to formally discuss a show that was certainly a great favorite of mine growing up. The 3rd last Cartoon Cartoon to be green-lit from a pilot- and also end its run on Cartoon Network, KND enjoyed a successful era on the network, exiting at a time (January 2008) where a great transition period was about to occur (not that anybody knew that yet.) The show, in two words to anyone unfamiliar, is creatively fun. At its most basic level, Codename: Kids Next Door sounds like what you’d expect: A spy organization featuring kid agents- and it is, but that’s just the beginning. There are giant tree houses, custom weaponry made from common household items and duct tape (which is referred to as 2×4 technology), which in turn, also have creative acronyms for code names (i.e. S.P.L.A.N.K.E.R.= Solid Pine Loaded Artillery Nicely Kicks Enemy Rear), and retrofitted vehicles that are engineered to fly. In most universes these kids would be credited as sheer geniuses, but the KND-verse is honestly a surreal version of our own- and so everything, from parody and references, to childhood fears embodied by the rogues’ gallery of wacky villains, is cranked up to 10- and by and large, it works! The sheer inventiveness and creativity was not only a credit to Tom Warburton, who headed up the show, but also necessary to really bring alive the very titular organization- the Kids Next Door- in all its zany, out of this world absurdness and the hilariously unorthodox problems and enemies facing them.

 

KND, in simplest terms, is a meta-commentary on childhood done right. It starts with a core 5- Sector V- that all embody different personalities, insecurities and aspects of growing up. From the work-obsessed, sharply focused Numbuh 1 (aka Nigel Uno) to his second in command, the cool, collected Numbuh 5 (Abby Lincoln) and right down the line, they are a varied group with unique quirks- but unequivocally embrace their childhoods in a way most adults might wish they had cherished theirs. For all the outrageous missions and crazy weaponry, the greatest enemy in KND is time itself- which has an undefeated record against an agency that normally decommissions its operatives at the tender age of 13- the gateway to adolescence. While the show is a highly episodic endeavor, there is a very loosely overarching narrative that binds this key element to the story, and it gives us in the end one of the more underrated poignant moments in animated history when (spoilers!) the team has their final goodbyes in the finale, Operation I.N.T.E.R.V.I.E.W.S. As a result, the show actually sends an interesting message about the fact that while childhood ends, nobody actually has to let go of being a child entirely. (Think about this idea for a second- all cartoons are made by adults, regardless of target audience, right?) Regardless, the entire notion plays at the imagination, supplemented by a group of characters that’s very likable.

There’s another key point that really stands out in Codename: Kids Next Door: it is one of the finest examples of diversity in a show. For a topic many liberal-leaning critics harp constantly about, it succeeds in KND for a few reasons; chief among these being that it was not a major goal or overtly intended theme of the show. It happened naturally. The Kids Next Door organization proper is a multi-ethnic, globe straddling enterprise that incorporates children from around the world; Sector V themselves are different in terms of ethnicity, and the best part about it is that none of them once seem to care about  their origins; they are simply friends and that is the end of it. But beyond that kind of diversity also lies an intellectual diversity that’s even more important- going back to different character types, goals, and ideas, the kids constantly show individual ways of thinking and solving problems, but an equal willingness to pull together and execute a plan if a goal required it. On screen, this is all accomplished in variously unusual ways, but if you accept that the show is a little convoluted in order to be fun, you’ll have a great time.

Finally, the villains of this show are all deliciously cheesy and fun. They’re legitimate threats in-universe, but include such cohorts as Gramma Stuffum (an obese old lady who creates sentient food that in turn tastes awful and makes its victims quite fat), Knightbrace (a candy shop owner-turned dental avenger at night, with aggressive teeth cleaning techniques), and Mr. Boss (a big, hunchbacked corporate type man who constantly has a cigar in his mouth and delegates other underlings and villains to do his bidding). However, the big bad of this show- Father- and his Delightful Children are a different story altogether; mostly, they are a contrast in styles to our heroes: anger replacing joy for the latter, and the child-like sense of curiosity and adventure sapped for a sort of obedient sadism in the latter (and they are quite tragic characters.) It’s very interesting what you observe when you pop the lid up on a childhood favorite- because there’s a lot more there than initially meets the eye.


 

Animation Quality: Traditional 2-D animation, with a distinct style focus on certain exaggerated features, i.e. large feet. Considering the show started in 2002, the level of detail on different sets is impressive, especially the tree houses and the various homemade inventions. As a result, it’s a show that really emphasizes some imaginative ideas, and executes them fairly well. Character models tend to stay simple, which usually works, but sometimes are a little grotesque in certain situations.  4/5 points.
Characterization: The show mainly has a core 5; that being the so- code numbered operatives Numbahs 1-5. All of them feature distinct personalities, and some surprisingly complex character development. They tend to stray outside their stereotype,to often hilarious results.

Nigel Uno (Numbah 1) is the leader of Sector V; he’s an agent’s agent, working tirelessly on behalf of the KND, a habit that has both seen him grow into one of the organization’s most elite agents, but also much to the annoyance of his squad members, who often wish he’d take a little more downtime. Overall though, he’s both liked and respected by his friends, isn’t immune to having a lot of fun and is noted for his bald head and trademark sunglasses.

Hoagie P. Gilligan, Jr., or “Numbah 2” is the team’s resident mechanic and vehicle specialist. A little on the rounder side, he sports a pair of old-time aviator googles at all times, loves chili dogs, and has an awful sense of humor- a fact that Numbah 5 in particular is not fond of. He also loves to monlogue situations as if he were a private detective, which occasionally is featured in Numbuh 2-centric episodes.

 

Kuki Sanban is “Numbah 3.” Usually sporting a bright smile and an aloof personality that can be only described as “airheaded,” Kuki loves all “girly crud,” as Numbah 4 would put it; in particular she has a massive collection of Rainbow Monkeys, the KND universe’s prized plush toy line. However, she’s much more cognizant than she lets on at times, and when angered, takes on an essentially demonic personality that is a complete 180 from her usual demeanor (and is terrifying!)

 

Wally Beetles, or “Numbah 4” is the resident tough guy. A short kid sporting a bowl cut and a distinctive orange hoodie, he’s sensitive about said height, and often tasked with the most dangerous missions for the team- because he’s also not “school-smart.” However, he does have some high “street smarts” and is the bad boy of the team, but he has a tendency to get himself into hilariously awful situations. (Every once in a while, he triumphs.) He also hates being associated with anything “girly-” especially Rainbow Monkeys and being caught crying.

 

Finally Abby Lincoln (Numbah 5) rounds out the main cast. Cool in both demeanor and style, the second in command of Sector V holds the most common sense on the team as its oldest member, and is arguably its most competent member aside from Numbah 1. She holds a deep loyalty to her friends and family, but her personal hobby is hunting for candy treasure- an endeavor that makes for some unlikely allies and enemies along the way.

 

The show features a large and varied rogues gallery, a good number of which parody well-known entities (i.e. Robin Food) and common childhood myths and fears. Some villains receive backstory, in particular Father, the KND’s archenemy. The Kids Next Door themselves have a memorable array of other agents outside the show’s main characters, all as quirky and colorful as the main cast.  The show’s characters follow a large, overarching canon. 4.5/5 points.
Story quality: The story itself follows a large canon usually rooted back to the mysterious roots of the KND organization at a global and galactic level, and the thematic elements I discussed in my thoughts,  but the majority of episodes are episodic. It is interesting to see how events do tie in, as sometimes seemingly minor events pop back up in later stories. The whole premise is fairly convoluted, but that’s part of the wackiness and fun of the show. 4.25/5 points.
Themes: There’s definitely a clever play on childhood nostalgia and imagination in this show, and it’s evident through everything, from the 2×4 weapons to the unimaginably crazy, massive tree houses. Other than that, standard stuff, friendship, commitment, and a whole lot of secrets exist in the shadows… This show actually has some interesting undertones, especially the inevitability of growing up, which is something anybody can relate to.  4/5 points.
Don’t insult the viewer: KND has its weird moments (and when they happen, you’ll know), but is really a very cool show at heart with good to great humor and a cast that doesn’t take itself too seriously. It also has some very good instrumental tracks that emphasize the action on-screen; and the theme song is clean and embodies the show; it’s a little bit of James Bond in there.  4.25/5 points.

 

 

Total Score: 21/25 (84%). Codename: Kids Next Door was an excellent show with minor flaws; however the sheer inventiveness of the idea and its well done execution led to a highly popular series that ran for 6 seasons and two TV movies. It was consistently one of Cartoon Network’s better shows from its inception to its conclusion. Kids Next Door- battle stations!


Like this review? Wished you could be a KND agent back in the day? Leave a comment!